User:Lorndir/Draft



I based this article off of the Relationship System of Sword Art Online since it has provided the most information on it than any of the other virtual worlds.

Types of Relationships
There are 4 types of relationships that two players can have in SAO.

 First Type : Two players who don't know each other.

 Second Type : Friends

 Third Type : Guild Comrades

 Fourth Type : Married

Benefits
 Friends : Players who have listed each other as friends can send short messages to each and they can also search for each other's locations by map as long as one of them are not in a dungeon.

 Guild Comrades : Players who are in the same guild get the same benefits as friends and they also gain a slight increase in their stats when they are partied with members of the same guild. However, they have to give up a bit of the Col they earn as a tax to the guild.

 Marriage : When you become married in SAO it is to share everything with your partner, from information to items. They can see each other's stat window at will and their inventory windows become fused together.

Marriage
To become married in SAO all that has to happen is one player sends the marriage proposal message and the other player accepting it and then they are married.

In Aincrad, where betrayals and fraud were common, few players went as far as marriage even amongst the closest couples. Another important reason was because of the extremely unbalanced male-female ratio.

When you are married both players must use one of the two slots that are for rings for their wedding bands. These cannot be taken off unless the players get a divorce or one of them are killed.

When two players are married and one of them is killed the items in that players inventory will go to their partner, while all items that are materalized or worn by the killed player will be dropped. If the items cannot be stored they will be dropped beside the survivng player.

Divorce
Divorce in SAO is much more complicated than the act of getting married. When two players want to get divorced there are a few ways that the players can split the items and Col in their inventory.

These options only work when both parties agree to a divorce.

 Auto-Value Allocation : The system will split everything by the price of all the items (the price is based off the system not what another player would buy it for). Auto-Allocation can also be done by percentage.

 Item Choosing : Both players split the items themselves.

Unconditional Divorce : This can only happen if one party sets the item allocation ratio to zero percent for himself and 100 percent for the other party. Once the divorce is set, in this type, any other items that can't be stored will all drop beside the user.

If players cannot agree with the allocation the system will not allow them to divorce.