User blog:Robinxen/Sword Art Online: Board Game Adaption - Character Stats Alpha

At this point the Character Stats are all I have that I feel are worth establishing as worthy of posting.

Currently a player of Level 1 starts with 6 Stat Points to distribute freely among the areas. For balancing purposes I was forced to add several new stats to accomodate for systems that I otherwise couldn't replicate.

Agility-

Movement speed is Agility divided by three, rounded up, plus 2

Minimum dodge roll to hit is your Agility minus strikers Strength

Agility divided by two is your maximum Switch range

Strength-

Carry capacity is equal to strength take away one for each inventory item and equipment weight

In offence mode bonus damage is any unused carry capacity

In defence mode bonus defence is applied for any unused carry capacity

<p class="MsoNormal">Energy-

You may spend Energy on Skill usage </li>

You regenerate your full Energy stat by sleeping </li>

Choosing to regenerate Energy in combat gives you 1 plus 1 for every 10 Energy stat you have</li>

<p class="MsoNormal">Will-

<p class="MsoNormal">

If your Will equals or exceeds Paralysis potency level then you can roll to overcome it </li>

Your maximum Health is equal to your Will stat </li>

You regenerate your Health by your full Will stat by sleeping </li>

Choosing to regenerate Health in combat gives you 1 plus 1 for every 10 Will stat you have''' '''</li>

<p class="MsoNormal">Defence-

Defence minus strikers Strength is minimum role to ignore bonus damage</li>

<p class="MsoNormal">Addendum: 3 Stat points are earned per level, I believe this is canonically correct. Equipment can further enhance stats, and add other non-basic stats, alongside Skills.