Board Thread:Editor Board/@comment-6697950-20130919155849/@comment-6697950-20130930201830

Since Dim did not want to have 5 name parameters, how are we doing display names?

We currently have 2 parameters for those, "Display Name" and "In-game Name" and we have to mention the Japanese name (kanji/kana), prefereable with romaji and a separate parameter that shows what the player's name really is system-wise.

In my opinion, we could add (Japanese) to the Display Name paramter's output and use it for kanji/kana with romaji in brackets, while using "In-game Name" for the real player's name in the system.