Board Thread:Editing Discussions/@comment-3551173-20160422152957/@comment-5013097-20160426024815

So, I made a list of every implementation and I roughly tried to keep the same formatting as found in the game. Right now I only have their names though, putting all the relevant information for each each implementation will be a massive undertaking. Each one has its own reward, Hollow Point cost, type, restrictions, flavor text. Honestly, each one of the 114 implementations could use its own page, as there's a ton of relevant information to include, including strategies for completing the implementation, which are basically quests in their own right, some of which are very difficult or time consuming to complete. Was going to upload a screenshot to demonstrate what I'm talking about, but it turns out that's really fucking annoying on PS4. Will update in a bit with said screenshot.

Also, everything I wrote there was copied by hand from my own game. I'm not relying on any outside sources.

Edit:

http://i.imgur.com/A8q0q8O.jpg

http://i.imgur.com/aNyGjX9.jpg

Okay, take a look at those screenshots and you'll probably have a pretty good idea of what I'm talking about. First off, notice that my formatting is not exactly like it is in the game. You must complete Implementation - Original Sword Skill System to start on any of the 6 sub-implementations listed under that. But it's not exactly that simple, you need to have also completed From Sword Skill to Sword Skill to move on to Assessment - Damage Modifiers and you need to have completed both of those to start on Unlock - Multiple Sword Skill Chaining with OSS. Furthermore, you can start on 10% Recast Reduction on Chaining Sword Skills as soon as you complete Implementation - Original Sword Skill System, and you must finish 10% before moving on to 20% and 30% respectively. This is shown by how the game formats the Implemenations, with the lines moving between them indicating what must be done to unlock specific implementations.

My formatting does not reflect that, because I didn't see an easy way to format the wiki how they have the implementations set up in game, if we could figure that out though, that would probably be very useful for people that are actually looking to unlock specific implementations.