Board Thread:Jobs Board/@comment-49.146.192.48-20131231074513/@comment-199.193.117.84-20140225050005

@ B00m666 - Yes, I agree. that's why I wanted to help expand this topic for futher application towards other related content.

@1caiser & Gsimenas - whether it's an  « Original Sword Skill »  or an  « Outside System Skill », it's still system-based. Meaning, they are still applied by automated movement from the system rather than a non-system based movement which is indipendently controlled by the player. Also from what I can tell that  « Outside System Skill »  is simply an alternative but still system-based skill. What I wanted to point out about blocking or neutralizing  «Skill»s  was like simply raising the sword and blocking it, without direct intervention from the system is still possible but extremely difficult to do without the proper stats and skills.

So here's the corrections applied:

 «Skill» Cancellations:  Primarily affected only by interruptions through external sourced interferences of their system-assisted movement. Can be from monsters, players, «Skills», or in-game objects and landscape.

 1. System-based Interference  - is commonly used (especially in the 1st Floor Boss Battle) as long as the level of XP of the player or «Skill» is where they can parry, block or deflect an attack with their own «Skill» with a weapon or not to cancel either side's «Skill» or both. Higher level «Skills» are known to be unstoppable if matched up against lower leveled  «Skill»s  but is still possible to neutralize on rare occasions.

 2. Non System-based Interference  - would normally happen if the opponent has enough skill/experience added in with proper stats against an incoming «Skill». Can be effectively used against charge-based skills where there are predetermined movement involved.

 If by opponent, even just stretching out your foot to trip the player’s movement is possible so positioning yourself to throw off the momentum of the player by dodging, blocking or deflecting is possible but difficult.

 If by object or environment, dodging or deflecting the attack and allowing the player to hit an obstacle can cancel the «Skill». For example, if they activated a «Skill» that also required the movement of the legs and hits a stump or was a step further off a ledge of a cliff as long as it's within the  «Skill»'s system-based movement range.

 Possible Exploitations:  This all depends on the player's overall creativity.

 One method they can manipulate is by using the opponent's activated skill as a form of weakness by allowing it to continue and predict the «Skill»'s movement and trajectories. This allows the player to limit and time the movement (of the opposing player with the activated «Skill») and counter them when a lag or weakness during or after the activated «Skill» was made. This is can be done by using other «Skills» or not as long as the player doing the manipulation has the required minimum level of requirements for manipulative interference. While it is possible, since «Sword Skills» are meant to be faster and stronger (and sometimes augmented with several elements and effects) this can only be exploited by players with enough combat experience and skills to compensate whatever is lacking for the exploitation.

 Another method is the  presentation to the possibility to manipulate a player’s (their own) activated «Skill»-turned-weakness. Can either come from a lag or a connecting  «Skill» combo   after a «Skill» finishes successfully or is cancelled. Predetermined sets of attack combinations through cancellations and different  «Skill»s is open to the possibility of an early implementation to the  « Original Sword Skill » system in post-ALO events. For example, a «Skill» was deflected, pushed back and was cancelled, leaving the sword in a raised position, which also allows a possibility to activate another «Skill» due to the mentioned position to continue another barrage of attacks.



 What we haven’t cleared yet in this topic:

 -for immortal object topic - I know that there were no clear destruction to the ground or other obstacles but things like the tip of the sword’s blade (or other similar weapons) are stabbed on the ground, leaving them to stand upright like in real life. But since the ground is set to be indestructible then why the stabbing? This happened mostly in the anime adaptation but there were, only very slight, applications in SAO and ALO. This may not be directly related to «Skill» cancellations but still presents possible exploitations for cancellations.