Magic



Magic refers to a system in ALfheim Online that allows players to cast spells for a variety of effects, including attacking other players and healing allies.

Incantations
The incantation for each spell in ALfheim Online consists of several «Words of Power» (力の言葉), words in a language that is similar to old Norse, but is likely just derived from it. Each of these words has a specific meaning, thus similar spells share certain Words of Power.

As the language used for incantation consists of sounds that are not present in the Japanese language (e.g. Þ (th), ö, æ, v etc.), such letters are approximated in the Japanese katakana system, when reciting the incantation. For example, Þ (th) may be approximated as "shi", "se" and other similar sounds, depending on how the word is supposed to be pronounced.

Each spell begins with an activation word that determines the range of the spell:


 * Ek (エック) - the spellcaster only
 * þú (スー) - one target player
 * þik (シック) - near range
 * þeír (セアー) - distant range
 * Oss (オース) = all party members.

Activation
A spell is activated by extending or raising one's hand (with or without a weapon) and beginning the chant of a specific incantation. Once a hand is raised or extended, a sphere of «Words of Power» surrounds the caster and, as each word in the incantation is chanted, a line of the words becomes highlighted and the word that is chanted is brought to the front of the caster with the rest of the words in the line disappearing. If a spell is more difficult, it may be split into several parts by commas, with the sphere of words reforming every time a comma is reached while the words chanted after a comma are brought to a separate column in front of the caster. Once an incantation is completed, the chant is converted into two half rings that contain all of the words in a sentence. The two half rings move from behind the caster and gather at the caster's front, forming a symbol of the fairy race.

Attributes
Spells in ALfheim Online usually have an elemental attribute, with each race being the most efficient with a certain element and its accompanying magic. However, each race can utilize spells of other elements as well, but the race will be most proficient in the element that they have an affinity for and might not be able to cast high-level magic in an element that they do not have an affinity for.

The affinity for elements of each race:
 * Sylph - Wind
 * Undine - Water
 * Salamander - Fire
 * Gnome - Earth
 * Imp - Darkness
 * Spriggan - Illusion
 * Pooka - Sound
 * Cait Sith - Beast Taming

Types of Offensive Spells

 * Direct Fire - Spells that shoot projectiles that fly in a straight line.
 * Single Homing (単焦点追尾) - Spells that create a single projectile that homes in on the target.
 * Multi Homing (多焦点追尾) - Spells that create multiple projectiles that home in on the target.
 * Area Ballistic (広範囲曲弾道) - Spells that create a single ballistic projectile that upon impact damages beings within the area of effect.
 * Weapon Charge - Spells which can be stored in a weapon and later fired at a target.

Fire Attribute

 * Fireball - Launches a ball of fire that deals fire damage.
 * Dispel - Dispels a single magical effect with a spherical burst of red light.
 * Fire-Ray - A spell which creates a vicious, fast moving line of fire projected away from the caster.

Wind Attribute

 * Wind Needles - A wind attribute spell that launches numerous shining emerald needles.
 * Concealment - A wind-attribute spell that creates an invisible green membrane over the caster and close allies, hiding them from the sight of monsters and other players.
 * «Thunder Web» - A spell that sends sparks throughout the target's body, sealing their movement.
 * «Fenrir» - Charges a players weapon with a bolt of green penetrating lightning which can later be fired at a target. While charged, lightning appears to scintillate across the weapons surface.
 * Vacuum Blades - A long-range homing type spell that creates four or five boomerang-like blades of green light.

Illusion Attribute

 * «Night Vision» - A spell that allows the player to see in the dark. Can also be used on other players as well.
 * Metamorphosis - A spell that turns the player into a random monster, based on their skills. The end result is usually a weak monster, so this spell is rarely used in combat.
 * Smokescreen - A long-range fascination spell that creates streams of jet black smoke, which covers the battlefield and obscures anything in it from view.
 * Hypnosis - A spell which allows the caster to control a single NPC. When under the effects of this spell, the NPC will show visible light effects.

Darkness Attribute

 * Sacrifice - A high-ranking, self-destruct spell that deals a large amount of damage in a large radius, but kills the player in the process. The death penalty after using this spell is several times worse than that of a normal death.
 * Peeping - A spell that summons and attaches a familiar on the target player, allowing the caster to steal a look from the target's perspective. A debuff icon appears on the target's view for a second when the spell is cast, but can easily be missed by most players.
 * «Moonlight Mirror» - A high-level spell which creates a two-way mirror that allows communication between two players. The length of time it can be maintained depends on the time of day, with the longest period being at night and the shortest during the day.

Water Attribute

 * Heal - A low-level spell that can be used to heal damage of an ally.
 * «Aqua Bind» - A binding spell used to restrict the movements of multiple opponents.
 * Ice Knives - A non-tracking offensive spell that creates and launches four sharp ice pillars at a single enemy.
 * Ice Lens - A low-level, distance viewing spell which creates an ice lens that increases the distance a player can see.
 * Revive - Allows for the resurrection of a player from a Remain Light.
 * Aqua Stream - An offensive spell that creates a penetrating, laser-like high pressure stream of water.
 * Ice Tornado - An offensive spell that surrounds a target with a tornado of damaging ice.
 * «Purified Surface» - A spell that creates a surface of water close to ten meters in diameter. The water surface provides players standing atop it with a healing effect along with fire and poison resistance.
 * «Water Breathing» - A spell that allows players to breathe underwater.

Earth Attribute

 * Earth Wall - a high-level, earth-attribute spell that creates an impenetrable wall in a designated area. The wall can only be destroyed with high-level magic or if the caster dies.

Sound Attribute

 * Melody of Confusion - A musical song that causes a single NPC to become confused.
 * Melody of Aggression - A musical song that causes a single NPC to randomly attack anything within its range.

Miscellaneous

 * Searcher - A penetration spell that can be used in any attribute and helps break through camouflage spells and detect hidden players. When the spell is cast, multiple creatures, like fire lizards or fish, spawn and spread out in the area randomly, nullifying camouflage spells if the creature comes into contact with the hidden player.
 * Tracing Searcher - A tracking spell that summons a small magical creature that follows the target and reports the target's position to the caster. The creature summoned depends on the race of the caster. If the tracer is destroyed, the caster will be notified of its death.
 * «Hollow Body» - A high-ranking transparency spell, which requires mastery in both hiding magic and covert actions. Unlike concealment, this spell allows the caster to move while invisible.
 * Retrieve Arrow - A low-level, bow-user exclusive spell which allows the archer to attach a magic thread to an arrow which allows it to pull something that cannot be reached by hand, if the arrow successfully hits the target. The downside of this is that the thread distorts the trajectory of the arrow, lowering the arrows homing value to zero.
 * Butterfly Shield - A high-level shield that surrounds the target with a swarm of butterflies. This shield is continually active and decreases the casters MP by a large amount for each attack the shield defends against.
 * Strength Buff Magic - An unknown-element spell that grants targeted players a temporary strength buff.
 * Gravity Magic - Magic that changes the level of gravity acted on players which is said to be implemented in an upcoming update as of January 2025.

Spell Failure
Any spell chant that is interrupted or mispronounced will result in the Spellword Fumble Effect. This effect results in a large explosion and black smoke which damages the caster.

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