Sword Art Online


 * This article is about the VRMMORPG. You may be looking for the series.

Sword Art Online (ソードアート・オンライン) is the first ever VRMMORPG produced by Argus for the NerveGear, with Kayaba Akihiko as the development director. The game takes place on a hundred-floor floating castle called Aincrad.

Background
Prior to official launch, «Sword Art Online»Closed Beta was available to 1000 beta testers for a one month period from August to September. During that period, «Sword Art Online»was lauded as an incredible experience, and it received extremely positive reviews despite the actual difficulty of the game (over the one month period, the Beta Testers only reached the 8th floor). After the Closed Beta Tested ended, the Beta Testers were given the opportunity to pre-order the game.

«Sword Art Online» officially started server service on 1 PM of November 6, 2022 and obtained infamy when the creator succeeded in trapping 10000 people in the game, and making it so that death in-game would mean actual death for the player. During the two-year period the game remained active, «Sword Art Online»evolved into an innovative yet complex society of individuals with mixed feelings about the possibility of clearing the game.

Psychologically, many players experienced extreme despair, grief, and sadness during the course of the game. Of the total 3,853 deaths, over half occurred in the first month of SAO. Combined with lethal dungeon traps, PKing, crime, suicides, a slowly dwindling population, and increasing difficulty on the higher floors, the prospects generally looked very bleak.

The game was prematurely ended on the 75th floor (as opposed to the intended 100th floor), after «the Black Swordsman» defeated the final boss Heathcliff in a duel. A total of 6,147 people were successfully logged out on 2:55 PM (Aincrad Standard Time) of November 7, 2024. SAO serves as the main setting for volumes 1, 2 and 8 of the Sword Art Online series.

System
The game operates similar to most MMORPGs with a level system and eventual skill mastery with some limits placed on it. The entire game is monitored and maintained by a system called « Cardinal » which self-corrects any problems.

As a complete virtual reality MMORPG, the SAO system is capable of rendering the entire Aincrad environment with incredible realism. By stimulating nerves in the brain, it is possible to taste food, feel the wind and weather, move one's body, and live in SAO as if it were an alternate reality. However, there are several major differences that set the Sword Art Online environment appart from the real-world experience.

First, no pain is actually felt in any situation. As a result, gamers can undergo severe injuries and still only feel a tingling sensation. Second, there is no blood; in its place are orange virtual gashes that are seen in the place of damage. Third, Sword Skills allow actions (fighting, cooking, fishing) to performed with normally impossible speed, dexterity, and power based on a gamer's stats. Fourth, there are some everyday actions that simply aren't done in the SAO world, such as changing clothes by hand or attempting to wield two items at the same time.

While playing Sword Art Online, gamers still feel fatigue and hunger (even if their real bodies are not hungry). As a result, it is an absolute neccessity for all players to eat and sleep within the game. However, there is never a need to defecate or go to the bathroom. The SAO system generally censors mature content, but it is even possible for married couples to engage in romantic intercourse if «Ethics Code Off» is selected on the options menu.

Initiation and Character Creation
Logging onto «Sword Art Online» is done by stating, "Link Start!" after powering-on NerveGear hardware. A brief few seconds of tunnel-vision colors are seen while the NerveGear intercepts signals from the gamer's brain, before the powerup screen is seen. A pre-game status check then confirms the link connection of the five senses: touch, sight, hearing, smell, and taste. Upon logging on, a language-select is prompted, and then the login screen. After a welcome screen, a bright light ensues and the gamer can begin creating their character.

The first time a gamer utilizes NerveGear hardware, he or she is prompted to touch various parts of the body in order to calibrate the machine. While gamers may choose to alter their in-game appearance however they like (gender, height, girth, etc), the game avatar feature was removed when Kayaba Akihiko made an announcement during the first day and changed everyone's physique to their real-world appearance.

Visual Interface
In a player's display, without accessing any skills, one can see several interfaces.

The health bar is located on the upper left corner of one's field of vision. It displays the health of the player, name, numerical HP (8120/8120), and level. It also shows the heath and names of all other members one's party in a smaller bar.

A cursor interface can be over every NPC, monster, and player in the game. This cursor is either green (for players), orange (for players with criminal infractions), or red (monsters). During battle, the health bar of monsters can be seen around the targeted enemy, as well as the name of the monster. Bosses typically have multiple health bars.

Main Menu Window
The main menu window can be accessed by putting one's right index finger and thumb together, then pulling downwards. Immediately afterwards, a ringing sound is heard and a shining purple rectangle appears. In the anime, the main menu is structured with the summary diagram on the left, circular category buttons in the middle, and the detail dialgoue to the right. There appears to be five category options: inventory/equipment, settings/main-menu, friends/guild, messaging/chat, and a second character icon (unknown function). These five category icons scroll, and the category being accessed moves to the top.
 * Inventory/equipment: The icon for the category is a character icon. This is the default screen when opening the Menu interface. The left screen is an image of the body, with multiple points that allow the gamer to equip items or clothes. The right screen has three sub-menus:
 * Equipment
 * Items: Selecting this sub-menu will open an additional scrolling screen on the left that lists all items. When an item is selected, it materializes in front of the player. The inventory turns red when a player has too many items.
 * Skills
 * Settings/Main-menu: The icon for the category is a gear. The right screen has three sub-menus:
 * Option
 * Help: Selecting "Help" will call a GM (Game Master) in the left screen.
 * Logout: The logout button is missing during the first day of SAO launch. Consequently, the left-screen is also completely blank.
 * Friends/Guild: The icon for the category is two character icons together. The right screen has three sub-menus:
 * Party: Selecting this sub-menu will open three additional options. The first is "Create", the second is "Invite", and the third is "Dissolve".
 * Friend
 * Guild

Monster Battle Mechanics
There is no «Magic» in SAO except for the different colored crystals that bring instant effects, instead players can fight using their «Sword Skills ». Execution of Swords Skills are assisted by the system, and it can fall into any of the four properties: Thrust, Slash, Pierce and Blunt.

Attempting to battle without Sword Skills is largely ineffective, and it is equivalent to waving one's sword around without doing damage. Many beginners make this mistake, and they can lose a large portion of their health if they panic and forget to use their Sword Skills.

Defeating a monster brings up a Congratulations screen with a summary of results: EXP gained, Col gained, and Items dropped.

Party Battle Mechanics
It is generally much more efficient to battle in parties. While there are less emphasis on Classes in Sword Art Online, and monsters can only be engaged by one player at a time, the main benefit of battling in parties is the ability to «Switch».

Switching allows a fellow party member to take the lead spot against an opponent at any time. Most monsters and bosses have a short down-time in between attacks, so switching during the gap allows an additional blow to be dealt when a monster is stunned. Additionally, the AI algorithms are known to run slower when a change of attack style (which occurs during a switch), so monsters have marginally slower reaction times immediately after a «Switch». Kirito mentions that «Switch» is one of the skills that are improvised by players without the assist of the system, also dubbed by Kirito as "a skill outside the system".

Trivia

 * The light novel series is the first place winner for the 10 light novel rankings in the Kono Light Novel ga Sugoi! 2012 awards. It placed fourth back in 2011.