Augma



The Augma (オーグマー) is a next-generation wearable multi-device developed by Professor Shigemura Tetsuhiro and distributed by an emerging information and communication technology (ICT) company named Kamura. Unlike its predecessors, the «NerveGear» and «AmuSphere», the Augma is capable of sending signals to the brain while the users are awake, and is thus primarily used as an Augmented Reality (拡張現実) device. Unbeknown to the general public, the Augma also has the capability of immersing the user in FullDive due to the device being based on the NerveGear, however, this function is suppressed by default, requiring someone with knowledge of the feature to unlock it in order for it to be usable.

Description
The Augma is a white-framed, headset-like device, fitted around one of the user's ears. The device also has two arms: one is equipped with a projection lens at its tip and extends to the user's eye, allowing it project images to the user's eyes, while the other extends to the back of the users head and is equipped with a matrix panel that allows the Augma to establish a link with the user's brain. The device's capability of using both retinal projections and sending signals directly to the brain is considered to be one of its greatest features; however, unlike proper FullDive devices, the Augma is only capable of transmitting visual, auditory, and limited tactile information to the brain, instead of supporting all five senses like its predecessors. Additionally, while the Augma does have the capability of immersing the user into FullDive, this feature is disabled by default. Compared to the AmuSphere, the Augma has better Central Processing Unit (CPU) efficiency, as well as a bigger storage and battery capacity.

Trivia

 * The Augma's initial announcement was met with considerable scepticism from both the industry and the users due to Kamura being a newcomer to the manufacturing industry. However, such concerns were quickly eliminated when Ordinal Scale was released for the device. In fact, the immense popularity of the game at its launch soon induced a shortage of Augmas at stores, despite the device having been produced in large quantities.