Board Thread:Questions and Answers/@comment-118.211.8.204-20150302141811/@comment-73.19.129.12-20150916021416

Gsimenas wrote:


 * 1) The Excalibur is supposed to be the best sword in the game, thus it should have a considerable difference in stats. And even if it doesn't, it's supposed to be better than Gram, which had a special ability, so it's not unlikely that Excalibur has some tricks of its own. We don't really know what makes Excalibur so special, since its specs were never given or even compared, so all we can do is to take the author's word for it that it could have made the difference. Either way, my original statement was about player stats, not weapon stats. The weapon's attack power was mentioned as one of the four things that were taken into account in damage calculation (along with attack speed, hit location, and target's armour) in v3c2, so a weapon's stats may have a greater effect than player stats.
 * 2) And there are no levels in ALO, so all the bosses are around the same difficulty, since they don't have to be boosted to account for players leveling up. The boss's difficulty would like be more influenced by how many tricks the boss has (like Wadjet the Flaming Serpent, for instance) than the floor. And neither the Gleam Eyes, nor the giant 27th Floor Boss were shown to have any troublesome tricks.
 * 3) And other bosses weren't? Do you think he would have survived if he didn't have the advantage in levels? The recommended levels are usually determined for a raid, not a single player. Single players usually don't rush off to fight bosses alone in a death game.
 * 4) Skill Connect makes use of chaining in one-handed skills that leave the user in a stance that is similar to the pre-motion of the next skill in the chain. It does not mean that you actually use dual wielding skills. And I should rephrase "usability" to "usefulness". Of course he could chaining one-handed skills in PvP, but, as I said, a player that is under attack is not made rigid during a Sword Skill attack like bosses are, and chaining skills is not always successful. Thus, whether or not chaining skills would be useful, or too big of a risk, is questionable.

P.S. Sorry for the late answer. I was kinda busy and the forgot about this until Phosphorent triggered another notification for me.

Phosphorent wrote: Kirito would of won if his if any lives were in mortal danger but he knows that death doesnt mean death in real life like SAO. Thats why he is Better under pressure. Yuuki has not experienced the things that Kirito has faced and is more laid back in ALO. In ALO kirito is also laid back, but he tries to become the best player. He even admitted that Yuuki ( Zekken ) would have the Dual Wielding Skill. As Kayaba said, whoever has the Dual Wielding Skill will have the fastest reaction time.

That's "what if" speculation at best. There's no proof that Yuuki wouldn't also do well if her life was in danger.

1. You got a point I can't really prove which stats it boosts.

2. What about the Evil Gods? They can kill in one hit if I remember correctly, most ALO bosses don't do that. Even if we assume most ALO bosses are nearly the same in difficulty. That doesn't mean they would be the same difficulty as Gleam Eyes. SAO operates on a level system so the higher the level the more difficult it is.All ALO bosses being much stronger all SAO bosses (even then the level 100 boss for instance) wouldn't make sense. Nothing really indicates that boss Yuuki fought is more difficult then the boss Kirito fought IMO.

3. You got a point there.

4. I think it would be at least as useful as Mother Rosaria, considering that also can leave Yuuki open for attack. It may be even better due to possibly being more versatile.

5. But Yuuki isn't Kirito though. Kirito gets better under extreme circumstances. Yuuki may get better or she may crumble. The only one we know for sure gets better is Kirito.