Board Thread:Questions and Answers/@comment-30150700-20161005162327/@comment-1031179-20161008032312

Perhaps it was programmed in so that when people fought him at the last part of the game, they'd not die, but if they had made it that far, would be simply held elsewhere for him to decide what to do with them. By deciding to fight before the final level, perhaps some of the original code caused problems. If "duel to death" is true then if "die" then activate separate code, holding them in the room setup to hold them, but hey, they didn't actually get to that room yet since they dueled in a different one. So caused them to flip back there, got a bit buggy.