Board Thread:Jobs Board/@comment-49.146.192.48-20131231074513/@comment-121.97.111.162-20140220161920

hmm... for some reason my post isn't coming up. Maybe cuz of the virtual IP? I kinda posted it form my work place. k2m2

here's my post

So as far as what we can summarize with the mechanics in cancellations:

«Skill» Cancellations:  Primarily affected only by interruptions through external sourced interferences of their system-assisted movement. Can be from monsters, players, «Skills», or in-game objects and landscape.

1. System-based Interference  - is commonly used (especially in the 1st Floor Boss Battle) as long as the level of XP of the player or «Skill» is where they can parry, block or deflect an attack with their own «Skill» with a weapon or not to cancel either side's «Skill» or both. Higher level «Skills» are known to be unstoppable but is still possible to cancel but only rarely.

2. Non System-based Interference  - would normally happen if the opponent has enough skill/experience added in with proper stats against an incoming «Skill». If by opponent, even just stretching out your foot to trip the player’s movement is possible so positioning yourself to throw off the momentum of the player by dodging, blocking or deflecting is possible but difficult. If by object or environment, dodging or deflecting the attack and allowing the player to hit an obstacle can cancel the «Skill» if for example they activated a «Skill» that also required the movement of the legs and hits a stump or was a step further off a ledge of a cliff.

 Possible Exploitations:  This all depends on the player's overall creativity. They can manipulate the opponent's activated skill as a form of weakness by allowing it to continue and predict the «Skill»'s movement and trajectories. This allows the player to limit and time the movement (of the opposing player with the activated «Skill») and counter them when a lag or weakness during or after the activated «Skill» was made. This is can be done by using other «Skills» or not as long as the player doing the manipulation has the required minimum level of requirements for manipulative interference. While it is possible, since «Sword Skills» are meant to be faster and stronger (and sometimes augmented with several elements and effects) this can only be exploited by players with enough combat experience and skills to compensate whatever is lacking for the exploitation.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#3a3a3a;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">What we haven’t cleared yet in this topic:

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-for exploitations - On rare chances, the presentation to the possibility to manipulate a player’s own activated «Skill»-turned-weakness. I still haven’t re-read or caught up to the latest chapters of the LN yet but if what my creative instincts could tell for me is right, is that that it is possible. I am fully aware of the lag after a «Skill» finishes successfully or is cancelled but for example, a «Skill» was deflected, pushed back and was cancelled, leaving the sword in a raised position, but this also allows a possibility to activate another «Skill» due to the raised position to continue another barrage of attacks.

<span style="font-size:15px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-for immortal object topic - I know that there were no clear destruction to the ground or other obstacles but things like the tip of the sword’s blade (or other similar weapons) are stabbed on the ground, leaving them to stand upright like in real life. But since the ground is set to be indestructible then why the stabbing? This happened mostly in the anime adaptation but there were, only very slight, applications in SAO and ALO. This may not be directly related to «Skill» cancellations but still presents possible exploitations for cancellations.

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<p dir="ltr" id="docs-internal-guid-5b0f95bb-5014-d952-d120-19b79a3befac" style="line-height:1.15;margin-top:4pt;margin-bottom:6pt;"><span style="font-size:15px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">@1caiser

<p dir="ltr" style="line-height:1.15;margin-top:4pt;margin-bottom:6pt;"><span style="font-size:15px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Blocking can still present cancellation of the skill if done right. Like hitting Heathcliff’s shield can bounce off a sword’s attack if the attack’s force is not strong enough.

<span style="font-size:15px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Underworld Arc takes in the same principle for cancellations except there are now more realistic elements involved. GGO on the other hand doesn't indicate any form of <span style="font-size:15px;font-family:Arial;color:#3a3a3a;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> «Skill» cancellations from what I could tell. even though it's obvious, I had to bring out that point just in case.