Aincrad


 * This page is about Aincrad, the floating castle in Sword Art Online and the New Aincrad in ALfheim Online. You maybe looking for the Aincrad Arc or the manga adaptation named as Aincrad.

Aincrad (アインクラッド) is the first «Realized World» shown in the Sword Art Online series and the stage for the first VRMMORPG, «Sword Art Online», created by Kayaba Akihiko. It later became one of the nine realms of New ALfheim Online and the stage for the game's second Grand Quest.

Background
Aincrad is the world set as the stage for «Sword Art Online», declared to be the world's first VRMMORPG in history. It was incorporated in «ALfheim Online» on May 2025.

The base currency of Aincrad is the Cor.

Etymology and Meaning
The castle's name came from the concept of a «Realized World», called A n Inc arnating Rad ius (アン・インカーネイティング・ラディウス), which has been abbreviated as Aincrad. It is also inferable that its design is symbolic for time and space. The vertical axis represents time and the circular floors represent space.

Geography
Aincrad is an iron-and-stone made floating castle that has about ten kilometers floor base diameter and consists of a hundred floors stacking straight upwards, meaning that each floor's diameter is a bit smaller than the previous one. On each floor, there are a couple of large cities along with countless small scale towns and villages, forests, plains, and even lakes. Only one stairway links each floor to another, and the stairways exist beyond the boss room of each Labyrinth. The «Teleport Gates» of every unlocked cities are connected to one another.

It is possible to climb the outer circumference of Aincrad, but trying to climb beyond a floor that has not been unlocked will result in being blocked by a barrier and a visual error.

Monsters
A variety of unique monsters that can be found on every floor and in every dungeon in Aincrad. They are the main source of income for most players, as they drop Cor and other items to the victorious players. Like NPCs, monsters, except for most if not all Bosses, re-spawn after a certain amount of time has passed since they were killed.

Known Monsters

 * Ant queen (46th Floor)
 * «Bull Slug» (ブルスラッグ) (61st Floor)
 * «Dark Dwarf Miner» (27th Floor - Labyrinth)
 * «Blood Wolf Leader» (28th Floor)
 * Coppice Spider
 * «Dark Elven Wolf Handler» (黒エルフの狼使い) (3rd Floor)
 * «Dark Elven Royal Guard» (ダークエルブン・ロイヤルガード) (3rd Floor)
 * «Demonic Servant» (74th Floor - Labyrinth)
 * «Drunk Apes» (35th Floor)
 * «Dusk Lizard» (ダスクリザード)
 * «Elder Treant» (エルダー・トレント) (3rd Floor)
 * Elder Sapling
 * «Fallen Elf Warrior» (フォールン・エルフ・ウォリアー)
 * «Feathered Little Dragon»
 * «Forest Elven Hallowed Knight» (フォレストエルブン・ハロウドナイト) (3rd Floor)
 * «Forest Elven Falconer» (森エルフの鷹使い) (3rd Floor)
 * «Frenzy Boar» (Level 1) (1st Floor)
 * «Frost Bone» (フロストボーン) (55th Floor)
 * Gargoyle (27th Floor)
 * «Garish Gerbera» (47th Floor)
 * Giant Venus Fly Trap (47th Floor)
 * «Granite Elementals» (27th Floor - Labyrinth)
 * «Jagged Worm» (ジャグド・ワーム) (2nd Floor)
 * «Killer Mantis» (20th Floor)
 * Land Anemone (47th Floor)
 * «Large Nepent» (ラージネペント) (1st Floor)
 * «Lesser Taurus Striker» (2nd Floor)
 * «Little Nepent» (Level 3) (1st Floor)
 * «Lizardman Lord» (Level 82) (74th Floor - Labyrinth)
 * «Maroon Wolf» (22nd Floor)
 * «Ragout Rabbit» (Super Rare) (74th Floor)
 * «Red Spotted Beetle» (レッド・スポテッド・ビートル) (2nd Floor)
 * «Ruin Kobold Sentinel» (1st Floor)
 * «Ruin Kobold Trooper» (1st Floor - Labyrinth)
 * «Scavenger Toads» (1st Floor)
 * «Storm Hornet» (ストームホーネト) (2nd Floor)
 * Swamp Kobold Trapper (1st Floor)
 * «The King of Lakes» (22nd Floor - event monster)
 * «Thicket Spider» (シケット・スパイダー) (3rd Floor)
 * «Treant Sapling» (トレント・サプリング) (3rd Floor)
 * «Trembling Cow» (トレンブリング・カウ) (2nd Floor)
 * «Trembling Ox» (2nd Floor)
 * Werelions (40th Floor)
 * Werepanthers (22nd Floor - quest area)
 * «Wind Wasp» (2nd Floor)
 * «Dire Wolf» (1st Floor)

New Aincrad (ALO Version)


At the end of Fairy Dance Arc, with the sprouting of the «World Seed», some of the old ALO players funded a new company, Ymir, which bought all of the ALfheim Online data from RECT Progress Inc. for a small fee and discovered that a complete copy of the castle existed on the server. As the company had to fight a decrease in the playerbase due to RECT Progress' inhuman experiments and because the company was formed by veteran MMO game players who had been playing since the 2D age and could not bear the deletion of the intricately designed castle, the castle of New Aincrad was implemented into the ALO world, floating above the continent of Alfheim, on May 2025.

The castle is currently being cleared by guilds and players without a guild. Such raids are led by high-level players like General Eugene.

Changes
The castle is essentially identical to the original Aincrad, except for a few key features. First, the bosses and dungeon monsters were made significantly more difficult, as there is no threat of real death in the ALO's Aincrad. Dungeon maps and similar features were likely re-done, as the Clearers in ALO continue to utilize mapping and scouting strategies on bosses, while all the bosses were changed to brand new ones. The last known change is on the Monument of Life. After this update, the monument, which before used to list existing players who were still alive at the time, is now called as the «Monument of Swordsmen» and is used to list players who participate in clearing the boss of each floor. As the monument can only record seven player names for each floor cleared at most (due to space limitations), if more than one party participates in the battle against the boss of the floor, only the name of the leader of each party will be listed on the monument, however, if one party of up to seven players is able to beat the boss on their own, the name of each member of the party will appear on the monument.

Features and Restrictions
Since Aincrad was fused with ALfheim Online's gameplay, the system was also designed to re-account for magic, flying, and the new limitations and additions with Sword Skills. It is now possible to fly from floor to floor in ALO's Aincrad, although the outer circumference is closed for floors which have not yet been unlocked. Additionally, a flight altitude limit for players is set at the level of the 50th Floor, preventing players from examining the outside of the floors above it, including the top of the castle. Dungeons are no-flying zones, and the Remain Light system was incorporated from ALO.

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