File:Vol 23 - 294-295.png

Summary
An illustration on pages 294-295 of Sword Art Online Volume 23.

Image source:Ruranobe

Translation
«Unital Ring» Ability Index


 * 1) Top tree - Herculean Strength (剛力) - provides a bonus to: damage with medium and large weapons at point-blank range, equipment weight capacity, and carrying capacity
 * 2) Bone Breaking (骨砕き) - provides bonus to penetration damage against a guard stance
 * 3) Dogfight (乱撃) - provides damage bonus to consecutive attacks, starting with the second attack
 * 4) Iron Breaking (鉄砕き) - when attacking, increases damage to enemy's protectors and armour
 * 5) Bleeding (流血) - when attacking, grants a fixed chance of inducing a Bleeding status
 * 6) Far Attack (遠撃) - provides bonus to the distance of area attacks
 * 7) Ripple (波及) - causes surrounding enemies to take a slight amount of indirect damage from attacks
 * 8) Stupor (喪心) - when attacking, grants a fixed chance of inducing a Stupor status
 * 9) Protection (堅守) - provides bonus to withstanding knockbacks when guarding
 * 10) Backlash (反動) - when guarding, provides bonus to the chance of inducing a knockback on the enemy
 * 11) Blade Chipping (刃毀れ) - when guarding, increases damage to enemy's weapons, claws, fangs etc.
 * 12) Tripping (足払い) - when attacking, grants a fixed chance of inducing a Tumble status
 * 13) Reflection (反射) - when guarding, reflects a slight amount of damage to the enemy
 * 14) Panic (恐慌) - when attacking, grants a fixed chance of inducing a Panic status
 * 15) Spirit Drain (吸精) - when attacking, provides a fixed chance of restoring MP
 * 16) Right tree - Toughness (頑強) - provides bonus to HP, TP, SP, and debuff resitance
 * 17) Endurance (忍耐) - provides bonus to decreasing damage when guarding
 * 18) Active Body (活身) - additional bonus to HP
 * 19) Steel Body (鋼身) - provides bonus to baseline defence
 * 20) Invigoration (賦活) - provides bonus to automatic regeneration of HP
 * 21) Provocation (挑発) - bonus increase to Hate gained by attacking
 * 22) Outburst (激発) - when attacking, grants a fixed chance of inducing a Frenzy status
 * 23) Stagnation (沈滞) - when attacking, grants a fixed chance of inducing a Dulled status
 * 24) Poison Resistance (耐毒) - bonus to decreasing damage
 * 25) Resistance (抵抗) - provides bonus to resisting bad statuses (debuffs)
 * 26) Persistence (不屈) - reduces movement penalty of overencumbered state
 * 27) Purification (浄化) - provides bonus to recovery from bad statuses (debuffs)
 * 28) Strained Endurance (痩せ我慢) - allows enduring a zero TP or SP state longer
 * 29) Overeating (暴食) - when eating, allows surpassing the SP maximum value
 * 30) Thirst Resistance (耐渇) - reduces TP depletion rate
 * 31) Bottom tree - Intelligence (才知) - bonus to MP and spell force
 * 32) Focus (集中) - bonus to MP recovery rate
 * 33) Refinement (精錬) - additional bonus to spell force
 * 34) Polypole (大極) - provides bonus to area offensive spell distance
 * 35) Monopole (一極) - when using a single target offensive spell, grants a fixed chance of piercing target
 * 36) Enlightenment (開眼) - decreases MP usage
 * 37) Blessing (祝福) - increases effectiveness of healing magic
 * 38) Consecration (聖別) - adds bonus holy damage to weapon attacks
 * 39) Erudition (博学) - adds bonus proficiency to all language skills
 * 40) Deciphering (解読) - adds bonus proficiency to Ancient Script skill
 * 41) Wise Man (賢哲) - adds bonus proficiency to Ancient Magic skill
 * 42) Well Versed (通暁) - increases effectiveness of consumables
 * 43) Discernment (目利き) - bonus to the success rate of the Discernment skill
 * 44) Craftsmanship (職人技) - bonus proficiency to all production skills
 * 45) Perceptiveness (炯眼) - increases production material collection
 * 46) Left tree - Agility (俊敏) - bonus to: long-range weapon and small point-blank range weapon damage, jump distance
 * 47) Skilled (巧手) - bonus to: long-range weapon accuracy, and lockpicking success rate
 * 48) Vital Hitter (急所狙い) - when attacking with long-range weapons or small point-blank range weapons, provides bonus to critical rate
 * 49) Faint (昏倒) - when attacking, grants a fixed chance of inducing a Fainted status
 * 50) Muscle Slasher (筋斬り) - when attacking, grants a fixed chance of inducing a Crippled status
 * 51) Dexterity (手練) - when attacking with long-range weapons or small point-blank range weapons, provides bonus to piercing armour
 * 52) Consecutive Attacks (連撃) - when attacking with small point-blank range weapons, grants bonus to chance of dealing a consecutive attack
 * 53) Expert (名手) - additional bonus to long-range weapon accuracy
 * 54) Long Runner (遠駆け) - decreases TP and SP depletion when running
 * 55) Fast Runner (早駆け) - increases running speed
 * 56) Shake-Off (振り切り) - When running, provides bonus to losing the interest of enemies (no longer being targeted)
 * 57) Vanishing (隠れ身) - bonus to the success rate of the Hiding skill
 * 58) Acrobatics (軽業) - bonus to: reduction of one's weight, success rate of wall running
 * 59) Hurdling (飛越) - additional bonus to jump distance
 * 60) Landing (着地) - decreases fall damage