Status Effect

A Status effect is a temporary modification to a game character's original set of stats that usually comes into play when special powers, items and/or abilities are used, often during combat. Some of such modifications have a positive effect on the character, but most of the time they are negative. Positive status effects are usually referred to as buffs, while negative effects are referred to as debuffs, which range to about 10-20 types. Many attacks have a random chance of dealing negative status effects on opponent which are generally not curable, unless the appropriate crystals are used. Most, but not all of them expire after a set period of time.

Sword Art Online



 * Delay - The debuff received by Diavel that caused his death. Highly likely appear after continuously hit by powerful attacks. Movement of affected players would be slowed.
 * Stun - The most common debuff that immobilises the player for up to ten seconds which thus disrupted player's next action, and has a probability of triggering a special effect fumble, which causes the player's weapon to fall out of his hand. Can be triggered by many sword skill in a chance.
 * Paralysis - Players affected by this debuff are rendered immobile for a long period of time. The minimum duration of the effect is 10 minutes, though the duration of the effect may be longer, depending on the strength of the attack that triggered this status.
 * Tumble - Disrupts the standing balance of the affected player/humanoid monster.
 * Luck Bonus - Increases luck, increases the rate of resistance towards toxic and paralysis attacks, the occurrence rate of fumble and slip, and, potentially, the rate of rare drops.
 * Hate - Attracts the attention of enemies, and causes NPC attacks to be focused on the player. It is automatically gained by being the most predominant attacker in a group.
 * Curse
 * Dizzy
 * Poison

ALfheim Online

 * Anti-Freeze
 * Water Breathing - Allows players to breathe underwater. Exclusive to Undines.