Magic

Magic or spells are features in VRMMORPGs that can create a multitude of effects which can be used to heal or attack enemies. This feature is used most notably in ALFheim Online.

In Alfheim Online
Spells in Alfheim are usually based on an element, with each race being specialized to that element and its accompanying magic. Though each race can utilze spells of other elements as well, the race will be most proficient in the element that they have an affinity for.

The affinity for elements of each race:
 * Sylph - Wind
 * Undine - Water
 * Salamander - Fire
 * Gnome - Earth
 * Imp - Darkness
 * Spriggan - Illusion
 * Puca - Sound

Wind Attribute

 * Wind Blade - launches a gust of slicing air at an opponent

Illusion Attribute

 * Night Vision - a spell that allows the player to see in the dark. Can also be used on other players as well.
 * Transmogrification - a spell that turns the player into a random monster, based on their skills. The end result is usually a weak monster, so this spell is rarely used in combat.
 * Smokescreen - a spell that creates streams of jet black smoke, covering the battlefield.

Darkness Attribute

 * Sacrifice - a high-ranking self-destruct spell that deals a large amount of damage in a large radius, but kills the player in the process. The death penalty after using this spell is several times worse than the that of a normal death.

In Underworld
Spells in "Under World" are pronounced with English words. All known spells typically start with "System Call" followed by a set of instructions, typically the generation or modification of an "element" or object. Magic in Underworld is referred to as "Sacred Arts" by its residence.