NerveGear



The NerveGear (ナーヴギア) is the second generation of FullDive technology made by Kayaba Akihiko, released in May 2022.

Appearance
The NerveGear is a streamlined helmet coated in dark blue. At the back, it has a wire of the same color stretched out of a long pad. It also has a battery and internal memory to store data from the games. 30% of the NerveGear's weight is from its internal battery.

Transceivers
The NerveGear's high density microwave transceivers are capable of accessing the user's brain, allowing it to send fake signals to the five senses of the user. The transceivers are not only capable of inducing fake sensory signals, but can also block every movement command from the brain to the body, preventing the player from moving their body while in FullDive to avoid injuries. The transceivers are also capable of blocking sensory information from the body to the brain, thus, while using it, the player is completely insensate to the physical world. While details are never specified, the powerful electromagnet is able to destroy a person's brain, and SAO's operating system has been programmed to do so if the player's hit points are reduced to zero. Despite the exact method that kills a player being disclosed in the story, some of the signs left behind in the brain are cerebral hemorrhaging, and arterial occlusion. The NerveGear is equipped with a new generation diamond semiconductor central processor.

Chronology
At the time of the Sword Art Online beta test, there were about 200,000 players in possession of a NerveGear. Half of them applied for the beta test, while only 1,000 of them were actually invited to participate in it.

After the events of the Death Game incident, Argus no longer produced new NerveGear units, and most users instead used RECT's replacement for the system - the AmuSphere, which has significantly less powerful transceivers; it is thus incapable of doing harm to a player, but cannot completely eliminate normal sensory input.

Kirito is one of the few VRMMO players who used a NerveGear even after the SAO incident, though this is likely due to time and monetary constraints in getting an AmuSphere, as he wanted to check out the possibility of Asuna being trapped in ALfheim Online. Eventually, even Kirito switched to using an AmuSphere after the ALO incident.

After the SAO Incident, NerveGear had been seized and disposed as according to Japanese Code of Criminal Procedure, Article 121.

Even though the NerveGear is considered obsolete, its base technology was used to develop other VR devices, such as the Medicuboid and the Soul Translator.

Usage


To use the NerveGear, the player wears the game console over the head. Then it is recommended for the player to find a comfortable position to station the body, commonly being a bed. Afterwards, the game will load by the initiation words «Link Start».

Known Users



 * Sword Art Online beta testers
 * Sword Art Online players (Heathcliff might have used an advanced version of the NerveGear instead)

Trivia

 * The NerveGear's high density microwave transceivers can determine what the user's face looks like.
 * In the Accel World series, written by the same author as Sword Art Online, volume 4, chapter 8 of the novel mentions an unnamed VR machine that is similar in background to the NerveGear. Episode 22 of the anime adaptation of the series confirms that the unnamed machine is a NerveGear.
 * Kazuto and Gabriel Miller are one of the few people who still have a NerveGear after the SAO incident. Kazuto was able to keep his hardware due to negotiations with Kikuoka Seijirou to let him keep it even though all copies of the NerveGear were meant to be disposed of.