2nd Floor (Aincrad)

The Second Floor of Aincrad has a generally mountainous topography. The terrain is rocky, full of hills, and not particularly diverse.

Most of the landscape is predominantly flat-topped mountains, which are topped with lush green grass. It is primarily inhabited by large ox-type monsters.

The main settlement of the second floor is the town, Urbus.

The background music for the second floor is more sorrowful in tone (oboe music) than the string orchestral music the first floor. The NPCs also have subtle differences in their garments.

Geography
The entirety of the Second Floor is mountainous in terrain, and is inhabited by a large variety of plains and cliff-like geographical features.

Taking the settlement, Urbus, as a reference point, the city is situated in a crater excavated from a mountain. Surrounding it are plains.

To the west of the town is a savanna and field region characterized by dangerous buffalo-type monsters roaming about. Beyond the savanna is wasteland which Kirito regards as dangerous when the floor is openned.

There is an exceptionally high towering mountain in the southern edge of the floor, which is a small clearing surrounded by cliffs, a spring, and a lone tree. This is the start point of Martial Arts Extra Skill quest.

Urbus
Urbus is the main settlement of the second floor. It is about 300 meters in diameter. The entire city appears to be excavated from a flat-topped mountain and rests in a crater. The city gates and walls rest on the outer rim of the crater.

Like all district settlements, Urbus has a main street which runs north-south. The Town Square is elevated, and on it is the 2nd Floor Teleport Gate.

The buildings in Urbus are all relatively of the same height, so it is possible to jump from rooftop to rooftop.

First Floor Dungeon Exit
The first floor exit is on a cliff. A series of winding stairs (each with 48 steps), a player can reach ground level. It is about 1 kilometer distant from Urbus. Since the First Floor Dungeon is located on the north end of the First Floor, it can be deduced that Urbus and the exit is located on the northern end of the second floor.

Marome
Marome is a small village about three kilometers southeast of Urbus. Its shops lack variety in wares, and it has no NPC blacksmith.