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  • Basically The World Seed is a Open Source SDK(Self Devlopment Kit) for all 3DMMOs which use the FullDive System.

    If such a tool existed in the real world the gaming industry would be destroyed in a matter of months.

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    • How so? well.. yeah. but it's not like just anyone can open an SDK and know how to use it... You have to know how to use it properly...

      And I think Kayaba's intention was to make it harder to monopolize the technology for Fulldive, and wanted most anyone who could to create a world... the industry wouldn't be destroyed. There are plenty of SDKs around, and the gaming industry is fine, because you still need to know how to make a game, and it's not like everyone is going to make the game F2P

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    • It is true, but remember that VRMMORPG requires lot of server size and maintenance (as stated somewhere around the novel), so the Company are responsible for that.

      I don't think they will be destroyed, though, since they can use other way to gain money, like selling the game software, selling "exclusive" items like Private Pixies in ALO, In-game Advertisement, etc.

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    • Quite true, one can not simiply pick one up and develop but i still believe such a program would be easier to use then most people presume, Server-Wise the ability to host many server which host different segments of the VMMO makes it the perfect choice for low cost Devs, it only takes a spark to create a fire.


      Hmmm, a Open Source MMO SDK would be loved by the current wave of "Indies", i personally would love to give it a try even if i had to host it on my Desktop through my ISP, F2P is the current way to go with a MMO anyways. >.>

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    • ...xbox one provide sdk for all purchasers, let see will it be destoryed within months. ..Or as a matter of fact, there are already lots of free sdk available for windows platform.

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      • The seed not just include SDK, but also the system itself.
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    • Speaking as a game developer, this is not an SDK. Given that the nature of the World Seed is the production of new worlds (content creation), it is easy to surmise that the World Seed has more in common with game engines, such as Unity3D, that come complete with their own editor with preset tools that allow Modders to customize their worlds without the aid of external tool sets.

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    • I should also note that many games are developed on platforms like Unity3D with no threat to the gaming industry...if anything, the industry flourishes because of them.

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    • if you think about it, the seed is more like a network of games on the same system, kind of like roblox. 



      Am i the only one who thought of roblox when i heard about this?

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    • Nope

      45.52.163.204 wrote: if you think about it, the seed is more like a network of games on the same system, kind of like roblox. 



      Am i the only one who thought of roblox when i heard about this?

      Kq

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    • Just by curiosity, what is roblox?

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    • Magonoid wrote:
      Just by curiosity, what is roblox?

      Roblox is like a lego-themed simplified version of Unity3D or Source Engine, combined with a version of Steam where every game on greenlight is automatically accepted. It's targeted toward kids. And has hundreds of millions of players (a very large audience for your games?)

      Kids and teens create their own games using the toolset Roblox Provides, as well as integrated Lua scripting.

      Sometimes you can get people creating amazing things like

      this http://imgur.com/a/ozeEd or this http://i.imgur.com/GkYG2z1.gif

      But a lot of the games created are junk like this http://t2.rbxcdn.com/85d5c4e6288cb075f3eeea0d45898fd3 and used to make money off of gullible kids.

      Roblox is free, but you can only host one game on your profile, and are subject to a heavy tax on anything you sell, unless you buy a subscription, in which case you get more game slots, and the tax for sales is reduced.a

      There are two currencies in Roblox, Tickets and Robux. Tickets are the standard currency that everyone earns daily, and gets whenever someone visits their game. Robux is a premium currency which subscribers get daily, or you can purchase directly.

      If you have enough Robux, you can exchange it for USD at a rate of ~400:1 however, the minimum exchange is 100,000 Robux for $250. You also have the highest teir subscription to do this, which is $30 a month.

      Roblox also has a bunch of stuff for friend lists and avatar customization.

      As an engine, it's really easy to use, but not very powerful, as a social site, it's filled with immature 10 year olds, and as a game library, most of the games are nowhere near professional quality. It's good for people new to the game development scene whose target audience is between 8-16 years old.

      TL;DR: If Minecraft is Half Life 2, Blockland is G-Mod, and Roblox is Source Engine/Steam. You can create a game like Minecraft using Roblox, but Roblox itself is nothing like either of the other titles except in it's simplistic lego-inspired art style. And the communities of all three are usually horrible, but sometimes create amazing things.

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    • In my oppinion, The World Seed is too basic to endanger game industry. It requires a lot of skills and money to make large game. Yes, you can make a simple game but even if you want to make a VR multiplayer game you need a lot of space and large servers.

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    • Ben Stevens2022 wrote:
      In my oppinion, The World Seed is too basic to endanger game industry. It requires a lot of skills and money to make large game. Yes, you can make a simple game but even if you want to make a VR multiplayer game you need a lot of space and large servers.

      SAO uses computers as servers, we can't even build yet. SAO alone must have been using many, many Exabyte of data to create 100 floors and their contents, not to mention all players avatars, items and so on.

      So, whats "the Seed" then? I'd call it a "virtual machine image", once deployed it will fill the space and boot up. How the world looks like inside of a new Seed, depends on the Admin and sub-processes of Cardinal (if enabled). In other words, "The Seed" is indirectly an System DEVelopment kit, it's more like a "System Deployment Kit" in terms of Systemintegration.

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    • Exabytes is an exageration. Huge time exageration. Would it be huge? Sure, but not that huge.

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    • Harbynger RBLX
      Harbynger RBLX removed this reply because:
      Honesty.
      05:08, March 26, 2016
      This reply has been removed
    • I like the idea of it being a virtual image. What I like more is the possibility that it is self sustaining; that the system can create new content on its own. ALO shows this in this in Calibur, but what if this were combined with prodecural generation? The ability to plant a seed and have a whole world grow on its own; with enough data in the world seed I can't see why this would not be possible. 

      The problem with this mentality, is that the idea itself would be destroyed by the game industry, we haven't even got to a playing field where we can all play together regardless of platform, we still have platform exclusive titles forcing you into owning a particular system or not playing the game. There is no way that we would be able to have a whole bunch of worlds were characters could be moved between servers retaining their stats etc, unless someone selfless came out with millions of pounds/dollars to host the games. The industry would destroy it, capitalism would destroy it. 

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    • 82.43.128.159 wrote:
      I like the idea of it being a virtual image. What I like more is the possibility that it is self sustaining; that the system can create new content on its own. ALO shows this in this in Calibur, but what if this were combined with prodecural generation? The ability to plant a seed and have a whole world grow on its own; with enough data in the world seed I can't see why this would not be possible. 

      The problem with this mentality, is that the idea itself would be destroyed by the game industry, we haven't even got to a playing field where we can all play together regardless of platform, we still have platform exclusive titles forcing you into owning a particular system or not playing the game. There is no way that we would be able to have a whole bunch of worlds were characters could be moved between servers retaining their stats etc, unless someone selfless came out with millions of pounds/dollars to host the games. The industry would destroy it, capitalism would destroy it. 

      I agree with you honestly, being capable of converting your characters between all games is something that I don't see happening, converting characters in that way may be can become true between games that its companies have a partnership or are run by the same company... also, I highly doubt that all studios would work using the same game engine.

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    • World Seed Vs Unreal Engine

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    • I have created a project like SEED, it's opensource and allows users and developers to create VR-enabled massive online interconnected worlds with MMORPG features =).

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    • A FANDOM user
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