Basically The World Seed is a Open Source SDK(Self Devlopment Kit) for all 3DMMOs which use the FullDive System.
If such a tool existed in the real world the gaming industry would be destroyed in a matter of months.
Basically The World Seed is a Open Source SDK(Self Devlopment Kit) for all 3DMMOs which use the FullDive System.
If such a tool existed in the real world the gaming industry would be destroyed in a matter of months.
In my oppinion, The World Seed is too basic to endanger game industry. It requires a lot of skills and money to make large game. Yes, you can make a simple game but even if you want to make a VR multiplayer game you need a lot of space and large servers.
SAO uses computers as servers, we can't even build yet. SAO alone must have been using many, many Exabyte of data to create 100 floors and their contents, not to mention all players avatars, items and so on.
So, whats "the Seed" then? I'd call it a "virtual machine image", once deployed it will fill the space and boot up. How the world looks like inside of a new Seed, depends on the Admin and sub-processes of Cardinal (if enabled). In other words, "The Seed" is indirectly an System DEVelopment kit, it's more like a "System Deployment Kit" in terms of Systemintegration.
Exabytes is an exageration. Huge time exageration. Would it be huge? Sure, but not that huge.
I like the idea of it being a virtual image. What I like more is the possibility that it is self sustaining; that the system can create new content on its own. ALO shows this in this in Calibur, but what if this were combined with prodecural generation? The ability to plant a seed and have a whole world grow on its own; with enough data in the world seed I can't see why this would not be possible.
The problem with this mentality, is that the idea itself would be destroyed by the game industry, we haven't even got to a playing field where we can all play together regardless of platform, we still have platform exclusive titles forcing you into owning a particular system or not playing the game. There is no way that we would be able to have a whole bunch of worlds were characters could be moved between servers retaining their stats etc, unless someone selfless came out with millions of pounds/dollars to host the games. The industry would destroy it, capitalism would destroy it.
The problem with this mentality, is that the idea itself would be destroyed by the game industry, we haven't even got to a playing field where we can all play together regardless of platform, we still have platform exclusive titles forcing you into owning a particular system or not playing the game. There is no way that we would be able to have a whole bunch of worlds were characters could be moved between servers retaining their stats etc, unless someone selfless came out with millions of pounds/dollars to host the games. The industry would destroy it, capitalism would destroy it.
I agree with you honestly, being capable of converting your characters between all games is something that I don't see happening, converting characters in that way may be can become true between games that its companies have a partnership or are run by the same company... also, I highly doubt that all studios would work using the same game engine.
I have created a project like SEED, it's opensource and allows users and developers to create VR-enabled massive online interconnected worlds with MMORPG features =).
cough cough Unital Ring cough cough
Spoiler Alternative Clover Regret Volumen 1 Epilogue, Nayuta is confirmed to her own server, because is she believe a fake home reality where her whole family is alive. Her brother was a victim of SAO, when they went to the funeral her father crashed the car. The father and mother died and she was in a coma for a time that made her miss her parents' funeral .
Also with this it is revealed that the SAO incident also had collateral victims
It wouldn't destroy the gaming industry, bring it more parity maybe. As a smaller develper has the same tools as a larger one.