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  • So I am currently working on a prototype "NerveGear" It will cost about $2000 and will be unable to stop you from moving in reality, and be much less realistic than the actual one. However, if I can get the prototype working, I could probably get funding for a more advanced one. I also need the programming to look realistic, and since SAO seems to be a really realistic game, and is my favorite anime, I decided to make the prototypes program to be an early version of SAO. I know some programming, but have only ~6 years of experience. I also only know a few languages, none of which is machine code. I am also only one person. Sooo, I am looking for people like me, who like SAO and also know how to program. 

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    • Sorry to tell you but somebody already beat you to it, quite a long while ago in fact-

      http://www.animenewsnetwork.com/news/2016-04-15/ibm-sword-art-online-virtual-reality-mmo-project-posts-more-in-game-footage/.101100

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    • They even got the voice actors themselves to particpate in this project as well. I doubt your nerve gear will get anywhere near as much publicity or attention as theirs.

      It was a nice try though.

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    • I think I found a group forum that also working on that

      http://www.scienceforums.com/topic/27902-how-long-until-we-could-make-a-real-sword-art-online-sao-nerve-gear-type-device/

      even though the forum is locked, they continue their research somewhere else more private (for an obvious reason). You might want to read that.(I just read half way, but it looks very promosing)

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    • Unfortunatelly, they are not even close to making actual SAO.

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    • How do you know? I doubt you have even read the forum until halfway.(pardon me if you did already pass halfway).

      Anyway, even if they aren't close to actual SAO, they are at least trying to find a way to make the machine (or already on research for it)

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    • I'm sorry OP, but the amount of knowledge you seem to possess is abysmally insufficient. Why are you claiming to have 6 years of programming experience, without knowing a single programming language? "I also only know a few languages, none of which is machine code." — WHAT DOES THAT EVEN MEAN?!

      No one programs in machine code (or anything analogous like Assembly) except for things like boot loaders or some vital components to a kernel.

      Beyond that, Ben is right; we're not even close to making an actual NerveGear. We have the technology, but we don't understand nearly enough to actually build one. The neuro-science field is drastically behind for this sort of project to work out.

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    • Rich Richie wrote:
      How do you know? I doubt you have even read the forum until halfway.(pardon me if you did already pass halfway).

      Anyway, even if they aren't close to actual SAO, they are at least trying to find a way to make the machine (or already on research for it)

      I am happy that they are trying to make SAO.

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    • TUSF wrote:
      I'm sorry OP, but the amount of knowledge you seem to possess is abysmally insufficient. Why are you claiming to have 6 years of programming experience, without knowing a single programming language? "I also only know a few languages, none of which is machine code." — WHAT DOES THAT EVEN MEAN?!

      No one programs in machine code (or anything analogous like Assembly) except for things like boot loaders or some vital components to a kernel.

      Beyond that, Ben is right; we're not even close to making an actual NerveGear. We have the technology, but we don't understand nearly enough to actually build one. The neuro-science field is drastically behind for this sort of project to work out.

      I know Java, batch, basic, Javascript, and a litlle of python, C++,etc. I do not know how to go from Java or Basic to the machine itself. I am working on a new type of computer that will give people specs you can't even dream of now. Imagine having the coputing power be 10^20 bits, or the storage 10^100 bits. I know how to build the machine, how it works, and upper level programming. I do not know how to make the upper level talk to the machine, on the fundamental level, to tell it what this command does. If I use this machine and 10-20 EEGs, I know how to move the body in the game, without moving in RL. The sight, I currently only have as a screen, but with more funding, could have it directly to the brain. The hearing will also start off with just a basic head phone, but will progress to direct brain connection. The smell, taste, and feeling I currently have none for, but will also go directly to the brain. In order for directly sending senses to the brain will require at least 10 more years of research. I want to build an extreme early prototype, or a really advanced VR. 

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    • SageM wrote:
      They even got the voice actors themselves to particpate in this project as well. I doubt your nerve gear will get anywhere near as much publicity or attention as theirs.

      It was a nice try though.

      Mine is less about getting the exact one done, which will take 10+ years. Mine is more to incorporate elements of the game into a VR. Moving your body with your mind is the first step. Then I will make basic thought to speech (This will take considerable effort on the users side at first as well.) After that, In order to send feeling directly to the brain, will require a lot of research, time, and money. I can provide some money if I could sell this, and speeding up development of actual computer to brain interface. 

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    • The problem is the brain wasn't designed to handle something like that, and a lot of information I have read about making an actual interface could potentially cripple people. Yes there are interfaces that allow you to move things with your mind, but what the Nervegear does is something completely different and could kill people before they even get connected. 

      You can't cut off the senses without lethal conquences. If you want proof of this then take a look at sensory deprivation chambers, most people who are inside them for too long go insane.

      Your body needs stimulus in order to survive. Sorry, but its way more then 10 years off. More like 50 or 60 years away. Your brain can't reroute the senses away from the body entirely without doing serious damage to it.

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    • Thats why the technology is considered fictional. We are no where near ready for something like and the possible problems it could cause in the long run to peoples health is not worth considering at this point in time.

      Its a nice idea and all, but as things stand its best to leave it alone until neuro-science is advanced enough to know it can work and what exactly the brain and body can handle.

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    • A few friends and i have been able to mostly figure out how the amuspher/nervegear would work, it will require a lot of time. in order to keep a person from going insane due to lack of senses coming fromt he actual body, which could be prevented given the game sends sensory signals to the body, but if these are not enough we will have to find a way to differentiate between motor and sensory signals from the brain to different parts of the body in order to block motor signals.

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    • And how would that work?

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    • Check out the original Star Trek episode Dagger of the MInd, despite being a fictional series they actually got a lot about neuro-science right in that episode, and most of it has actually been proven in real life as well.

      Its an example that proves that the mind and sensory inputs are not meant to be tampered with.

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    • ... Does this game have some kind of lore.backstory or is it just as simple as going up 100 floors and win? If an actual game was released like this, I can already see the negative reviews. I'm just wondering. Is the actual handbook released based on the game cuz I'd love to read all about the quests and shit. As far as I know, a bunch of mmos I've played have some kind of story behind it.

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    • 92.237.25.53 wrote: ... Does this game have some kind of lore.backstory or is it just as simple as going up 100 floors and win? If an actual game was released like this, I can already see the negative reviews. I'm just wondering. Is the actual handbook released based on the game cuz I'd love to read all about the quests and shit. As far as I know, a bunch of mmos I've played have some kind of story behind it.

      Are you talking about the Sword Art Online series or about this recruitment background story?

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    • @Compute98 ok so lets say we did somehow make a working NerveGear, it would never be legalised in any country as a gaming platform. maybe as some sort of medical machine like they did in season 2, but not a device used by your everday gamer. even if it was a completely stable version the dangers of the machine would be to high for a normal device in someones home.

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    • Use the unreal engine in vr

      With blueprints / C++.    Let's see what you can make

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    • Yes

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    • Yes but how long would it take for a game that huge it would take mabey a couple 100 year at best unless we had a lagre groupvof people working on it mabey 1000 people atlest to make it but they wiuld have to be top programers but then agin i coyld be rong

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    • Onest who has seen the show

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    • Let's be completley honest here, there may be no actual possible way to make Full Dive VR a thing due to the leathal conuenses it has.

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    • I have a suggestion if you want to make a full dive nerve gear look up nureal networks, tutorials on how the brain works and how can you manipulate it.Good luck!!!!! 

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    • "Full Dive" VR would be possible eventually with our continued learning of how our bodies work between every discrepancy and complication we have between individuals. Is it close? No. For now, the best would be VR that senses the signals of the brain to then influence the player character while feeding visual and audio queues in normal VR means, possibly even weaving in sense of touch, smell and taste through those mediums. We already have tech doing this sort of thing. It's not fully accurate, but it's a reality as of right now. It's just not the cheapest thing compared to the typical screen and controller layout, where even motion control fell off due to the pricing and how deep people are actually willing to go into immersion. For now, we will enjoy the original video game methods, hope and do whatever support we can for VR, motion control, and the basic mental headsets that we wish to support, and wait for neuroscience and it's connected technologies to evolve to the point where deeper dives are possible without serious medical issues. 

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    • 2602:AE:157B:F900:54B5:F481:90EF:F8CC wrote:
      "Full Dive" VR would be possible eventually with our continued learning of how our bodies work between every discrepancy and complication we have between individuals. Is it close? No. For now, the best would be VR that senses the signals of the brain to then influence the player character while feeding visual and audio queues in normal VR means, possibly even weaving in sense of touch, smell and taste through those mediums. We already have tech doing this sort of thing. It's not fully accurate, but it's a reality as of right now. It's just not the cheapest thing compared to the typical screen and controller layout, where even motion control fell off due to the pricing and how deep people are actually willing to go into immersion. For now, we will enjoy the original video game methods, hope and do whatever support we can for VR, motion control, and the basic mental headsets that we wish to support, and wait for neuroscience and it's connected technologies to evolve to the point where deeper dives are possible without serious medical issues. 

      I realy understand that it is too difficult. BUT only 6 years ago Oculus Rift made revolution in topic of VR. So who knows what will happen after 3-6 years. And about discrepancy and complications. Our bodies have the same structure as our brains. Of course there will be some anomalies but VR have the same problems to ( as every aspect of our life ). So, I strongly belive that if someone will try to do it, his or her beginnings won't fall down.

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    • A device with multiple transmitters in sets. The first and most important set targets the parts of the brain responsible for dreaming and make dreams occur, i.e taking over your five senses and altering them to perceive a digital world. Another set of transmitters would be responsible for intercepting brainwaves intended for volentary movement through the nervousystem and stopping them; translating the impulses into in-game action. Full brain scan lets your computer know which signals let you breath and other vital functions continue; so no signals keeping you alive will be stopped. When the transmitters supercharge the dream-related parts of the brain, the users senses will be overwhelmed and will experience a daydream like state, and will appear sleeping, included with rapid eye movement. Meanwhile the user will be having an out of body experience. 
      Obviously, extensive coding and brain mapping required. But worth it. In early stages, if full imobilization of body seems unreachable for now, but still provides full dive vr, you could submurge yourself in a big glass tank full of water, and where a water-tight helmet that runs large tubes up to the surface for air, and runs the cable from the headset to the computer. .Extensive neuroscience knowledge required. Extensive coding knowledge required. Extensive funding required(?).

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    • 73.11.178.50 wrote:
      A device with multiple transmitters in sets. The first and most important set targets the parts of the brain responsible for dreaming and make dreams occur, i.e taking over your five senses and altering them to perceive a digital world. Another set of transmitters would be responsible for intercepting brainwaves intended for volentary movement through the nervousystem and stopping them; translating the impulses into in-game action. Full brain scan lets your computer know which signals let you breath and other vital functions continue; so no signals keeping you alive will be stopped. When the transmitters supercharge the dream-related parts of the brain, the users senses will be overwhelmed and will experience a daydream like state, and will appear sleeping, included with rapid eye movement. Meanwhile the user will be having an out of body experience. 
      Obviously, extensive coding and brain mapping required. But worth it. In early stages, if full imobilization of body seems unreachable for now, but still provides full dive vr, you could submurge yourself in a big glass tank full of water, and where a water-tight helmet that runs large tubes up to the surface for air, and runs the cable from the headset to the computer. .Extensive neuroscience knowledge required. Extensive coding knowledge required. Extensive funding required(?).

      Lucid-Dream like state* (not daydream) And the same transmitters used to stimulate the dream areas of the brain will do so accurately according to the code generated by the game world from the computer.

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    • I've seen S.A.O and every time they srart playing the game a thing that kinda looks like a 3ds. So i'm thinking maybe nentendo can make nerve gear and it will plug into the 3ds.

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    • 69.135.187.118 wrote:
      I've seen S.A.O and every time they srart playing the game a thing that kinda looks like a 3ds. So i'm thinking maybe nentendo can make nerve gear and it will plug into the 3ds.

      sorry i spelled start wrong 

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    • Actually it is more like a DS, maybe a CFW DS that would have a direct cable-linked connection with the VR Headset

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    • A FANDOM user
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